Lothlonde is a home-brewed fantasy setting where five nations, each with a variety of races, organisations, cultures and beliefs compete to be the dominant power in the world. Lothlonde follows the Core Assumptions, the Planes of Existence and the Dawn War Deities pantheon as laid out by Wizards of the Coast.
The five nations that currently reign over Lothlonde are as follows; the Nandorian Empire in Nandorwin, the Sylvanian Dominion in Valine, the Azguardian’s in Argen, the Red Vipers in Colaro and the Obsidian Council in Dorthargond. Each of the five nations have their own agendas, motives and political stances but would likely come together to thwart a major threat to Lothlonde, supposedly.
Along with the five-continent previous mentioned, in recent years four large land masses have mysteriously appeared. These wild, uncharted lands are not dominated by a singular nation and instead are inhabited by strange creatures and other cilvilsations. The continents are named as follows; Borlodoross, Garrick, Vargnear and Zanzibar.